|
Spell
|
MP
|
Description
|
|
Cure
|
4
|
Restores about 140-250 HP; damages undead monsters.
|
|
Libra/Scan
|
5
|
See your opponents stats (HP & MP).
|
|
Pure/Antidote
|
2
|
Cures the Poison status ailment.
|
|
Quiet/Mute
|
2
|
Target can no longer use magic.
|
|
Safe
|
3
|
Raises defense and helps protect you from physical attacks.
|
|
Mini
|
5
|
Either inflicts or heals the Mini status ailment (that lowers your defense/attack).
|
|
Cure2
|
9
|
Restores about 400-800 HP and deals damage to undead enemies.
|
|
Raise
|
29
|
Brings a character back to life with a small amount of HP (around 8%).
|
|
Charm/Muddle
|
4
|
Makes a target attack the members of their party.
|
|
Blink
|
6
|
This allows any party member to dodge a physical attack for a certain number of times before it wears off.
|
|
Shell
|
5
|
Helps rotect you against magic attacks.
|
|
Esuna
|
10
|
Cures negative status effects (except Zombie status).
|
|
Cure3
|
27
|
Restores massive amount of HP, about 1200-3200 HP.
|
|
Wall/Reflect
|
15
|
Magic causes no damage and reflects the magic attack back on to the caster.
|
|
Berserk
|
8
|
Uncontrollably physically attacks, but with a stronger attack. Other commands can't be entered.
|
|
Arise
|
50
|
Revives dead member and gives back full HP.
|
|
Holy
|
20
|
A holy attack that casts a giant cascade of white light blasting the target resulting in heavy damage.
|
|
Dispel
|
12
|
Nullifies barriers such as stop and shell.
|