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White Magic

Spell MP Description
Cure 4 Restores about 140-250 HP; damages undead monsters.
Libra/Scan 5 See your opponents stats (HP & MP).
Pure/Antidote 2 Cures the Poison status ailment.
Quiet/Mute 2 Target can no longer use magic.
Safe 3 Raises defense and helps protect you from physical attacks.
Mini 5 Either inflicts or heals the Mini status ailment (that lowers your defense/attack).
Cure2 9 Restores about 400-800 HP and deals damage to undead enemies.
Raise 29 Brings a character back to life with a small amount of HP (around 8%).
Charm/Muddle 4 Makes a target attack the members of their party.
Blink 6 This allows any party member to dodge a physical attack for a certain number of times before it wears off.
Shell 5 Helps rotect you against magic attacks.
Esuna 10 Cures negative status effects (except Zombie status).
Cure3 27 Restores massive amount of HP, about 1200-3200 HP.
Wall/Reflect 15 Magic causes no damage and reflects the magic attack back on to the caster.
Berserk 8 Uncontrollably physically attacks, but with a stronger attack. Other commands can't be entered.
Arise 50 Revives dead member and gives back full HP.
Holy 20 A holy attack that casts a giant cascade of white light blasting the target resulting in heavy damage.
Dispel 12 Nullifies barriers such as stop and shell.



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