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Strongest Materia Combo
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About
Battle System
Characters
  +Hidden Characters
Chocobos
Gold Saucer
Limit Breaks
Materia
  +Magic Materia
  +Summon Materia
  +Command Materia
  +Support Materia
  +Independent Materia
Secrets
Walkthrough
World



Animations
Artwork
Midis
Mp3s
'One-Winged Angel' Lyrics
Screenshots
Sheet Music
Soundtracks
  +Original Soundtrack
  +'Reunion' Soundtrack
Wallpaper





Independent Materia / Purple Materia

Chocobo Lure
Level Effect AP Needed Found/Bought At
Level 1 1.0 0 Chocobo Farm
Level 2 1.5 3000
Level 3 2.0 10000
Level 4 3.0 30000
+Encounter Chocobos; Chocobo encounter rate increases as it levels up.

Counter Attack
Level Effect AP Needed Found/Bought At
Level 1 +20% 0 Mt. Nibel (after defeating Materia Keeper), Gold Saucer (Chocobo Square)
Level 2 +40% 10000
Level 3 +60% 20000
Level 4 +80% 50000
Level 5 +100% 100000
+Counterattack when attacked.

Cover
Level Effect AP Needed Found/Bought At
Level 1 +20% 0 Wall Market, Sector 6 Slums (garden next to Aeris's house)
Level 2 +40% 2000
Level 3 +60% 10000
Level 4 +80% 25000
Level 5 +100% 40000
+Gaurd allies from attack for a certain amount of time.

Enemy Away
Level Effect AP Needed Found/Bought At
Level 1 1/2 0 Gold Saucer (Chocobo Square)
Level 2 1/4 8000
Level 3 - 50000
+Enemy encounter rate drops.

Enemy Lure
Level Effect AP Needed Found/Bought At
Level 1 1.5 0 Gold Saucer (Battle Square, 800 BP)
Level 2 2.0 8000
Level 3 - 50000
+Enemy encounter rate increases.

EXP Plus
Level Effect AP Needed Found/Bought At
Level 1 x1.5 0 Gold Saucer (Wonder Square)
Level 2 x2.0 60000
Level 3 - 150000
+Earn more EXP after battles.

Gil Plus
Level Effect AP Needed Found/Bought At
Level 1 x1.5 0 Gold Saucer (Wonder Square)
Level 2 x2.0 60000
Level 3 - 150000
+Earn more gil after battles.

HP Plus
Level Effect AP Needed Found/Bought At
Level 1 +10% 0 Cosmo Canyon, Mideel
Level 2 +20% 10000
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000
+Max HP increases.

HP<->MP
Level Effect AP Needed Found/Bought At
Level 1 - 0 Near Mt. Corel, a cave on the desert peninsula.
Level 2 - 80000
+Switches Max HP and MP numbers.

Long Range
Level Effect AP Needed Found/Bought At
Level 1 - 0 Mythril Mine
Level 2 - 80000
+Attack from the back row and inflict the same damage as from the front row.

Luck Plus
Level Effect AP Needed Found/Bought At
Level 1 +10% 0 Temple of the Ancients
Level 2 +20% 15000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000
+Increases your Luck.

Magic Plus
Level Effect AP Needed Found/Bought At
Level 1 +10% 0 Cave past Forgotten Capital
Level 2 +20% 10000
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000
+Increases your Magic.

Mega All
Level Effect AP Needed Found/Bought At
Level 1 - 0 Northern Crater; floating in the Lifestream (press the circle button when jumping between levels)
Level 2 - 10000
Level 3 - 50000
Level 4 - 80000
Level 5 - 160000
+All commands, including attack, effect all enemies.

MP Plus
Level Effect AP Needed Found/Bought At
Level 1 +10% 0 Cosmo Canyon, Mideel
Level 2 +20% 10000
Level 3 +30% 20000
Level 4 +40% 30000
Level 5 +50% 50000
+Increases your max MP.

Pre-Emptive
Level Effect AP Needed Found/Bought At
Level 1 +6% 0 Gold Saucer (Battle Square)
Level 2 +12% 8000
Level 3 +24% 20000
Level 4 +36% 40000
Level 5 +48% 80000
+Increases chance of attacking first in battle.

Speed Plus
Level Effect AP Needed Found/Bought At
Level 1 +10% 0 Gold Saucer (Battle Square)
Level 2 +20% 15000
Level 3 +30% 30000
Level 4 +40% 60000
Level 5 +50% 100000
+Increases your Speed.

Underwater
Level Effect AP Needed Found/Bought At
Level 1 - 0 Kalm (trade Guide book for it)
+Negates 20 minute time limit when fighting Emerald Weapon, and stores infinite number of AP.



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